

UPDATE XQUARTZ DRIVER
This is no longer necessary, but there are still some features missing from the Mac driver (see the to-dos on the macOS page) so you still might want to run Wine with the X11 driver.Īccording to Wikipedia, from v10.3 (Panther) to v10.7 (Lion) of macOS, Apple at least included a Mac-compatible X11 server as an optional install. In the past, Wine's native Mac driver still needed a good deal of work so running Wine on macOS required installing an X11 server too. Any other libraries should come pre-installed in macOS or can be pulled in automatically by other tools. This will include all of the necessary build tools and even git.
UPDATE XQUARTZ INSTALL
Note: If you don't want to install the full suite, you should be able to make due with just the Command-Line Tools component of Xcode. You should also be able to download the latest version for your model from the Apple developer site. A version of it will be included in the Optional Installs folder of your macOS installation DVD. The Xcode development suite is the primary kit you will need, regardless of whether you decide to do a minimal build from git, use a build script, or download from one of the ports projects. Getting it shouldn't be much trouble though.

In order to build and run Wine, you might need to install some extra software. Note, however, that they are not part of the Wine Project any problems with homebrew or Macports should be reported to the respective site.įrom macOS Catalina Apple removed 32-bit support, which makes it impossible to use 32-bit Wine. Homebrew and MacPorts are package managers that can make it easier to build WINE on macOS, and some notes on using them are provided below.
UPDATE XQUARTZ HOW TO
If you're interested in Submitting Patches or Regression Testing though, you'll want to build Wine from the tip of WineHQ's Git repo this page explains how to do that on macOS in more detail. Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020ĪirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.15.124.12.8)īluetooth: Version 4.3.If you just want to install a recent version of Wine, and possibly report Bugs or AppDB tests, you should be fine just following the instructions on the main macOS page for installing a WineHQ package. Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 1024 MB Model: iMac14,3, BootROM 07, 4 processors, Intel Core i5, 2.9 GHz, 8 GB, SMC 2.17f7 Referenced from: /Users/USER/Library/Application Support/Steam/*/Closure.app/Contents/MacOS/ClosureĠx8fe48000 - 0x8fe7be03 dyld (353.2.1) /usr/lib/dyld Library not loaded: /usr/X11/lib/libpng.3.dylib Sleep/Wake UUID: 8459037A-B572-4A7A-81F8-E270A88D3E71Įxception Codes: 0x0000000000000002, 0x0000000000000000ĭyld: launch, loading dependent librariesĭYLD_INSERT_LIBRARIES=/Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib:/Applications/Steam.app/Contents/MacOS/steamloader.dylibĭYLD_FALLBACK_LIBRARY_PATH=/Applications/Steam.app/Contents/MacOS:/Users/ksheppard/Library/Application Support/Steam/steamapps/common/Closure//:/Users/USER/Library/Application Support/Steam/steamapps/common/Closure///bin:/usr/local/lib:/lib:/usr/lib Path: /Users/USER/Library/Application Support/Steam/*/Closure.app/Contents/MacOS/ClosureĪnonymous UUID: F06A60A0-8722-B198-2FF9-6097DFFDAA28 Instead, I am getting a crash report immediately upon launch.
UPDATE XQUARTZ UPDATE
It worked without issue prior to the update (aside from the black screen, which was fixed by disabling the Steam overlay). Since updating to 10.10, Closure does not launch at all on my iMac. Installing the latest version of XQuartz seems to have fixed the issue. While I already had a version installed prior to the update, the old version apparently wasn't working. EDIT: After a bit of experimentation, I discovered that the issue was with XQuartz.
